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Projects at the University

If you would like to participate in a project (e.g. as a student volenteer, master's thesis, bachelor's project or research partner) or would simply like to know more about the projects please come by my office or email me

Surgical Simulation

Cardiac project logo I am conducting the research for my PhD within the area of surgical simulation in cooperation with pediatric cardiac surgeons and craniofacial surgeons from Aarhus University Hospital. My main focus is currently real-time calculations of soft tissue models in 3d supporting cutting, as well as the clinical use of surgical simulators for pre-operative planning.

My supervisor is Peter Møller Nielsen and I work closely with Thomas Sangild Sørensen. The project is situated within the Center for Advanced Visualization (CAVI) and the Centre pervasive health care.

My PhD is part of The Medical Visualization and Simulation project.

See my master's thesis for an overview of the field: Realtime Cardiac Surgery Simulation

GPU Implementation of Spring Mass systems

GPU Spring Mass I am working on utilizing the GPU for the physics calculations involved in the Cardiac Surgical Simulation. The current implementation can simulate and visualize a 40.000 particle model at 60 fps. The surface is shaded with a 2048x2048 normal map derived from a 630.000 faces highresolution model of the pig-heart.

Lingoland

Lingoland project logo Lingoland is a research project about environments for learning how to program - specifically using multimedia and narrative elements. The main problems faced are how to combine story and learning objectives - e.g. is it possible to automatically produce a story teaching a specific range of stories while still allowing the student to interact with elements of the story ?
see the homepage at www.daimi.au.dk/lingoland

GPU implementation of a simple watersimulation

GPU Water A simple deep water simulation running entirely on the GPU. That is, no data is transported back to the CPU. Rendering is done with parralax bumpmapping to visualize the resulting heightmap without having to create any geometry representing the watersurface.
Created togehter with Rory Andrew Wright Middleton.

 

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