"If you want to learn French you go to France. If you want to learn Lingo you go to Lingoland"
The sentence that started it all
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Publications
"A Framework for Narration and Learning in Educational Multimedia"
Jesper Mosegaard and Jens Bennedsen
Accepted for ED-MEDIA 2003 in Honolulu, Hawaii, USA
Abstract:
In this article we describe a multimedia adventure game framework for a learning environment to support the teaching and learning of introductory programming. In the framework we have conceptualized two important aspects of such an environment: narration and learning topics. We describe the interplay between these aspects and how the framework utilizes this to adapt the learning process to the individual student. The motivation for the separation is to help the teacher balance the two main driving forces of an edutainment product: entertainment and learning. It is the responsibility of the teacher to define the range of stories and topics using the framework. The framework provides a complete learning environment where the teacher merely needs to define the content.
"Teaching Programming to Liberal Arts Students - a Narrative Media Approach"
Peter Bøgh Andersen, Jens Bennedsen, Steffen Brandorff, Michael E. Caspersen and Jesper Mosegaard
Accepted for ITiCSE 2003 in Thessaloniki, Greece
Abstract:
In this paper we present a new learning environment to be
used in an introductory programming course for students
that are non-majors in computer science, more precisely for
multimedia students with a liberal arts background.
Media-oriented programming adds new requirements to the
craft of programming (e.g. aesthetic and communicative).
We argue that multimedia students with a liberal arts background
need programming competences because programmability
is the defining characteristic of the computer medium.
We compare programming with the creation of traditional
media products and identify two important differences
which give rise to extra competences needed by multimedia
designers as opposed to traditional media product
designers. We analyze the development process of multimedia
products in order to incorporate this in the learning
process, and based on this we present our vision for a new
learning environment for an introductory programming
course for multimedia students.
We have designed a learning environment called Lingoland
with the new skills of media programming in mind that
hopefully can help alleviate the problems we have experienced
in teaching programming to liberal arts students.
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