"If you want to learn French you go to France. If you want to learn Lingo you go to Lingoland"
The sentence that started it all

Publications

"A Framework for Narration and Learning in Educational Multimedia"
Jesper Mosegaard and Jens Bennedsen
Accepted for ED-MEDIA 2003 in Honolulu, Hawaii, USA

Abstract:
In this article we describe a multimedia adventure game framework for a learning environment to support the teaching and learning of introductory programming. In the framework we have conceptualized two important aspects of such an environment: narration and learning topics. We describe the interplay between these aspects and how the framework utilizes this to adapt the learning process to the individual student. The motivation for the separation is to help the teacher balance the two main driving forces of an edutainment product: entertainment and learning. It is the responsibility of the teacher to define the range of stories and topics using the framework. The framework provides a complete learning environment where the teacher merely needs to define the content.


"Teaching Programming to Liberal Arts Students - a Narrative Media Approach"
Peter Bøgh Andersen, Jens Bennedsen, Steffen Brandorff, Michael E. Caspersen and Jesper Mosegaard
Accepted for ITiCSE 2003 in Thessaloniki, Greece

Abstract:
In this paper we present a new learning environment to be used in an introductory programming course for students that are non-majors in computer science, more precisely for multimedia students with a liberal arts background. Media-oriented programming adds new requirements to the craft of programming (e.g. aesthetic and communicative). We argue that multimedia students with a liberal arts background need programming competences because programmability is the defining characteristic of the computer medium. We compare programming with the creation of traditional media products and identify two important differences which give rise to extra competences needed by multimedia designers as opposed to traditional media product designers. We analyze the development process of multimedia products in order to incorporate this in the learning process, and based on this we present our vision for a new learning environment for an introductory programming course for multimedia students. We have designed a learning environment called Lingoland with the new skills of media programming in mind that hopefully can help alleviate the problems we have experienced in teaching programming to liberal arts students.

Last updated 25.2.2003