Game metaphors in Programming
These pages are about the project Lingoland and the activities around the project.
We believe that one can help students to learn programming paradigms through Interactive Game Environments where the game world presents itself as a collection of distinct objects that are based the programming language. The user can interact with these entities through programming. The progress presented to the user is on one side a narrative one, and on the other side a learning progress in which the student learns something about the programming language. It is our belief that narration and learning can form a symbiosis, in which both subjects win something from the mutual relationship.
Lingoland has been a research subject since August 2001, you can have a look at our overall goals in the Goals menu. You can see some of our results under the Publication and Prototype menu. If you are interessted in doing you masters thesis in a subject related to games, learning, narration or agents you can have a look under the people menu to see who we are and under the Activities menu to see some of the activities we arrange.
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